A Level Designer that crosses all disciplines of Game Level Design. With both Technical and Art based skill sets, has the ability to plan, create and implement levels in a wide variety of game styles using multiple game engines. Stays connected with the Game Development community, both professional and as Students of the craft. Believes in always learning and sharing my experiences with others, and actively does so as a mentor to the Game Design program at VFS.
3d studio max, Maya, Modo, Photoshop, Zbrush
Propaganda Games, August 2009-January 2011
Level Designer
Vancouver Film school, October 2007-Presesnt
Game Design instructor
Liquid Development, November 2007 - April 2008
Freelance 3D Artist
Threewave software, March 2006 - July 2007
Level Designer
Tripwire Interactive, 2002 - 2004
Level Designer